Every claim, tested

These are the round-4 verdicts, the evidence base the book and the paper both cite: every claim re-scored at two, three, four and five players under Hasbro's 2024 rulebook, 40,000 games per claim cell. The earlier rounds ran on different engine defaults and are kept, unedited, at the historical verdicts so the record can be checked rather than tidied away.

Every claim of E10–E47 re-scored at 2, 3, 4 and 5 players from the round-4 cells (experiments/results/round4/*.json; 40,000 games per claim cell, 100,000–200,000 for the E46/E49 design cells; engine defaults of the 2024 Hasbro rulebook: a Just Say No answered on your own turn costs one of the three plays and cannot be played with all three used, orphaned buildings are discarded; hashed seeds, seed 0 upward in every cell). The historical record (rounds 1–3, old defaults, hand-written) is VERDICTS.md, untouched.

How a verdict is scored. Each row of CLAIM_MAP.md's reading tables is encoded as a rule (CRITERIA in the generator). A rule is scored at every player count where its cells exist: CONFIRMED / REFUTED when the stated condition holds outside the 95 % CI — the paired CI of the difference when two cells are compared, since every cell at a given count plays the same deals as its control — INCONCLUSIVE when neither does, NOT TESTED when a cell or counter is missing. The overall label is the per-count label when they agree; a single label plus the counts where it holds when the rest are inconclusive; CONDITIONAL when counts disagree. Deltas are win rate minus fair share (1/n) in pp; the all-Baseline control sits at fair at every count (E33 row below), so no offset is applied.

Cell numbers are Δ ±95 % CI per count; (paired …) is the difference from the all-Baseline control on the same seeds, (vs <cell>: …) the difference from the named matched control.

Summary

Claims by overall verdict (a claim counts once per rule it appears in): CONFIRMED 95, REFUTED 150, INCONCLUSIVE 15, NOT TESTED 0, CONDITIONAL 30.

Exp Claims Question Verdict (2024 rules, 2–5 players)
E10 #129, #187, #329, #48, #2, #156, #148, #164, #533, #514 delay full sets to dodge the Deal Breaker (delay is right / exposes nothing) REFUTED at 2p, 3p, 4p; inconclusive at 5p
E10 #32, #456, #163 never completing a set leaves you exposed to Sly/Forced Deal REFUTED
E10 #130, #288, #471, #544, #51, #477 count the Deal Breakers, then complete REFUTED
E10 #155, #164 a JSN or DB in hand makes completion safe CONFIRMED
E10 #30, #257, #514, #470, #356 the Deal Breaker has no target once everyone delays CONDITIONAL (2p confirmed, 3p refuted, 4p refuted, 5p refuted)
E11 #545, #444, #94, #296, #208, #13, #251, #538 un-completing a set with a wild at end of turn (the Deal Breaker dodge) is worth it REFUTED
E11 #252 dodging trades a small DB risk for a larger steal risk (poor trade) CONFIRMED
E12 #238, #310, #13 flipping wilds for rent (and back) is excellent CONDITIONAL (2p refuted, 3p inconclusive, 4p confirmed, 5p confirmed)
E12 #468 free wild movement is overpowered REFUTED at 2p; inconclusive at 3p, 4p, 5p
E13 #269, #180, #507, #203, #204, #205, #341 bank money first, before laying property REFUTED at 3p, 4p, 5p; inconclusive at 2p
E13 #6, #151, #137, #295 holding property while waiting for money loses (the higher the floor the worse) CONFIRMED at 3p, 4p, 5p; inconclusive at 2p
E13 #563 bank everything you do not need (floor $5) REFUTED
E13 #366 the never-bank-money challenge is a handicap CONFIRMED
E14 #548, #75, #157, #503 pass the first turn (especially at 4 players) CONDITIONAL (2p refuted, 3p refuted, 4p confirmed, 5p confirmed)
E14 #158 at 2 players speed wins (passing costs more than at 4) CONFIRMED
E14 #77, #253, #339, #426 keep a low profile early (little visible value) REFUTED
E14 #457 fast empire builders lose (slow openings win at 4p) CONDITIONAL (2p refuted, 3p refuted, 4p confirmed, 5p confirmed)
E15 #319, #438, #320, #111 early Birthday/rent is wasted; wait for rich targets INCONCLUSIVE
E15 #212 Birthday / Debt Collector are strongest early (fire at once) REFUTED
E15 #554, #480 rent is a game of chicken: strike when the charge is big or takes property CONDITIONAL (2p refuted, 3p confirmed, 4p confirmed, 5p confirmed)
E15 #340, #342 batch charges into one big turn (wait for $8) REFUTED
E16 #57, #476, #298 shed the big bill / overpay to protect small change (Baseline's way is at least as good) CONDITIONAL (2p confirmed, 3p confirmed, 4p refuted, 5p confirmed)
E16 #272 pay near-exact with small bills rather than one big one CONFIRMED
E16 #550, #278, #192 give dead railroads/utilities before cash REFUTED
E16 #410 never hand over the card that completes their set CONFIRMED at 4p, 5p; inconclusive at 2p, 3p
E17 #239, #399, #250, #186, #115, #154, #166, #397, #398, #381 Forced Deal into Deal Breaker is the best move in the game REFUTED
E17 #567, #487, #162, #332, #169, #191, #89 pay them the completing card, then Deal Breaker the set REFUTED
E17 #200 they win before you can Deal Breaker (the gift loses) INCONCLUSIVE
E18 #1 hoard the Just Say No for Deal Breakers REFUTED at 2p, 3p, 4p; inconclusive at 5p
E18 #218, #685, #716 a Just Say No counters anything: use it REFUTED at 3p; inconclusive at 2p, 4p, 5p
E18 #19 countering a Just Say No with a Just Say No is not always best REFUTED at 2p, 3p; inconclusive at 4p, 5p
E18 #167, #277 bait the Just Say No with a Sly Deal, then Deal Breaker REFUTED
E19 #168, #263 empty the hand to draw five CONFIRMED
E19 #549, #138, #139 discard what they need rather than lay it REFUTED
E19 #255 do nothing until a playable hand appears REFUTED
E19 #215, #216, #673, #703 Pass Go: play it first (#216) rather than hold it (#215) CONFIRMED
E20 #225 charging a play for wild moves lengthens games without adding anything REFUTED
E20 #15, #11, #413 charging a play for flips is right (it removes a real edge) REFUTED at 2p; inconclusive at 3p, 4p, 5p
E20 #496, #497 free flipping weakens the Deal Breaker and strengthens Sly Deal REFUTED
E20 #559 free movement plus ×4 rents lets one player farm rents REFUTED
E21 #375 the 2024 rule (a Just Say No on your own turn costs a play) kills Just Say No wars CONFIRMED
E21 #285 the rule created a play-big-action-last meta REFUTED
E22 #509 Double the Rent played right is the most devastating card INCONCLUSIVE
E22 #315 Double the Rent is banked 90 % of the time REFUTED
E22 #7, #80 ×4 rents are rare and harmless INCONCLUSIVE
E22 #8, #176, #559 ×4 stacking should be banned REFUTED
E22 #25, #26, #303, #304 a Just Say No on a doubled rent cancels only the doubler (UK reading) — does it matter? REFUTED
E22 #78, #190, #194, #152, #188, #453, #510, #472 giant rents ($30+, up to $60) happen CONFIRMED
E23 #243, #244, #38, #390, #256, #557 4–5 sets to win: longer games, Deal Breakers more useful, less luck CONFIRMED
E23 #513, #96, #328, #266, #39 2 players needs 4–5 sets (cuts the first-seat edge) REFUTED
E23 #133, #450 4 plays / 4 sets ($15M bank) house rules REFUTED
E23 #248, #432 a bank requirement to win adds luck CONDITIONAL (2p confirmed, 3p confirmed, 4p refuted, 5p refuted)
E23 #236 Speed Deal (draw 3, five plays) is faster CONFIRMED
E24 #3, #355, #0 without Deal Breakers games run longer REFUTED at 4p, 5p; inconclusive at 2p, 3p
E24 #327, #71, #481, #96, #328 no Deal Breakers = more skill, less luck CONFIRMED at 3p, 4p, 5p; inconclusive at 2p
E24 #358 remove one Deal Breaker and one Just Say No at 2p REFUTED
E24 #518 toss the $10M REFUTED
E24 #387 without big money, late rent matters at 2p (more property payments) CONFIRMED
E24 #72 too many Pass Go cards (six instead of ten lengthens games) REFUTED
E24 #495 two-colour wilds are overpowered (removing them lengthens games materially) CONFIRMED
E24 #558 a skill-over-luck deck (the no-DB half) CONFIRMED
E25 #560 Monopoly Deal is mostly luck REFUTED
E25 #561, #461 deep strategy: good players win a high share CONFIRMED
E25 #60, #62, #389 more luck with more players (the skill spread shrinks with the count) CONFIRMED
E25 #570, #529 streaks are common (arithmetic on the seat rates) CONFIRMED
E26 #123, #83, #370, #367 seeing the banks is essential (blind targeting loses ≥ 1 pp) CONFIRMED
E26 #56 a visible $10M draws Debt Collectors (blind targeting loses income) CONFIRMED
E27 #553, #44 dismantle whoever can win (target the leader) REFUTED
E27 #458, #457 an early leader gets ganged up on and loses REFUTED
E27 #193, #343, #425 the strongest player gets targeted and cannot build REFUTED
E28 #55 an early $10M is a curse: hold it REFUTED
E28 #54 bank the $10M at once CONFIRMED
E29 #132, #198, #79, #666 two-card sets are the easiest win: go for them first CONFIRMED at 5p; inconclusive at 2p, 3p, 4p
E29 #267, #185, #153 dark blue is the key colour (high-rent colours first) REFUTED
E30 #551, #267, #494, #565, #493 do not expose pairs or rainbow wilds CONDITIONAL (2p refuted, 3p refuted, 4p inconclusive, 5p confirmed)
E30 #131, #214 hold every wild until it completes a set REFUTED
E30 #150, #185, #462 lay property only with the rent card in hand REFUTED
E30 #454 pure holding (everything for a one-turn win) is too slim to win CONFIRMED
E30 #219 avoid obvious Sly Deal targets (hold pairs; steal counts) CONDITIONAL (2p refuted, 3p refuted, 4p inconclusive, 5p confirmed)
E31 #546, #29 never bank a two-colour rent card at 4–5 players CONFIRMED at 4p, 5p; inconclusive at 2p, 3p
E31 #317 rent is weak at 2p and dominant at 4+ (the never-bank-rent edge grows with the count) CONFIRMED
E31 #42 a no-banking-rent house rule gives rent cards purpose (more rents per game) CONDITIONAL (2p confirmed, 3p refuted, 4p refuted, 5p refuted)
E31 #547, #112 bank buildings unless the set is safe INCONCLUSIVE
E32 #179 farming rent instead of winning is bad play (and renting first on the winning turn is free) INCONCLUSIVE
E33 #198, #199 three-turn wins are once-in-thousands CONDITIONAL (2p confirmed, 3p inconclusive, 4p refuted, 5p refuted)
E33 #234 winning with 4 sets is common, 5 needs a combo CONFIRMED
E33 #562, #254, #696 someone's big move hands the next player the win CONFIRMED
E33 #189 comebacks from two sets behind happen CONFIRMED
E33 #555, #470, #257, #30 Deal Breakers are rarely played successfully / get banked REFUTED
E33 #31 two Deal Breakers plus an own set wins at once CONFIRMED
E33 #315, #80, #510, #152, #709, #710, #711 Double the Rent usage, ×4 rents, maximum rents CONFIRMED
E33 #375, #19 Just Say No wars CONFIRMED
E33 #418, #500, #501, #159, #181, #212 starting-hand composition decides a lot CONFIRMED
E33 #459 early money snowballs CONFIRMED
E33 #318 at 2 players banks get so big that rent is useless CONFIRMED
E33 #0 the Deal Breaker is game-breaking at 2p REFUTED
E34 #670, #671 bank the Pass Go when nearly out of cards REFUTED at 3p; inconclusive at 2p, 4p, 5p
E34 #672 play Pass Go unless it is your last card and last action INCONCLUSIVE
E34 #707 Pass Go turns are Pass-Go-only REFUTED
E35 #668 bank rent / House / Hotel / Forced Deal early REFUTED
E35 #669 the any-colour rent is $3M in the bank unless it collects ≥ $3M REFUTED at 2p, 3p; inconclusive at 4p, 5p
E35 #700 never play an action as money unless broke INCONCLUSIVE
E35 #697 bank $10M before chasing sets REFUTED
E35 #714 hold the $10M until a $6M small-bill buffer REFUTED
E36 #704 2+5+5 is the perfect opener (big bills only) REFUTED
E36 #705 keep the small bills under the five REFUTED
E36 #706 don't play three cards in the opening round unless holding attacks REFUTED at 2p, 4p, 5p; inconclusive at 3p
E37 #693 hold the Deal Breaker for the winning moment / until the other one is gone REFUTED at 2p, 3p; inconclusive at 4p, 5p
E37 #694 Deal Breaker only with a Just Say No in hand REFUTED
E37 #681 Deal Breaker the empty-handed REFUTED
E37 #688 wait for another opponent to draw their Just Say No out REFUTED
E37 #680 bank the Deal Breaker to refill the hand CONFIRMED
E37 #679 bait them into completing a set, then Deal Breaker it REFUTED
E38 #682 steal two-card-set pieces first REFUTED at 3p, 4p; inconclusive at 2p, 5p
E38 #683 take the wild, not the solid card INCONCLUSIVE
E38 #684 at 2 players use every rent and Sly Deal at once (offence is king) REFUTED
E38 #99 Sly Deal the dark blues, then rent them (steal for rent) CONFIRMED at 5p; inconclusive at 2p, 3p, 4p
E39 #675 charge whoever must overpay REFUTED
E39 #690 Debt Collect the bank-poor and property-rich CONFIRMED
E39 #691 aim the Debt Collector at many small bills REFUTED
E39 #689 go after whoever has spent a Just Say No REFUTED
E39 #708 the next seat is weakest when you act REFUTED
E39 #695 pay with as few cards as possible CONDITIONAL (2p inconclusive, 3p refuted, 4p confirmed, 5p inconclusive)
E40 #667 keep railroads in hand and get paid into the set CONFIRMED at 2p, 4p, 5p; inconclusive at 3p
E40 #676 show your worst property first REFUTED at 2p, 3p; inconclusive at 4p, 5p
E40 #677 lay wilds freely once the six steal cards are gone INCONCLUSIVE
E40 #687 discard colours you can no longer complete REFUTED
E41 #692 steal first on the winning turn (against opponents who Just Say No the winning play) CONFIRMED
E42 #686 the any-colour rent is worth more at 2p, the two-colour rents at 3+ CONFIRMED
E43 #713 myforwik's simulation-derived bundle beats folk play and every component CONFIRMED at 2p; inconclusive at 3p, 4p, 5p
E44 #285, #375 under the 2024 rule, fire the attack you care about first and keep a play to answer (the mirror, attacks last, loses) CONFIRMED
E46 #167, #277 fish the Just Say No out with a Sly Deal before the Deal Breaker REFUTED
E47 #713 the bundle decomposed: dump-to-zero (D), JSN-anything (J), steal two-card colours (S), hold pairs (H) CONFIRMED at 2p, 3p, 4p; inconclusive at 5p

Every Forced Deal verdict below was scored on an engine that forbade one legal play. The 2024 card reads "Swap any one of your properties with any one of another player's. You may not TAKE a property that's part of a complete set" — the limit is on the card TAKEN, so a player may offer a card out of one of their own complete sets, breaking it (and discarding any House or Hotel on it). The engine forbade both sides until 2026-09-20; RuleOptions.forced_deal_give_from_full now defaults to True and False reproduces the engine every cell below ran on. E50/E50b (RESULTS.md) measure the difference. What it does NOT affect: every verdict here, because all of them are scored on cells in which neither side had the play, and the recommended policy's own win rate moves by at most 0.20 pp when it is granted (66.74 → 66.64 at 2p, 41.05 → 40.85 at 4p, 40,000 games a cell on identical seeds, E50b) — and 85–90 % of even that is the longer legal-play list crowding its truncated win search, not the play (E50d). What it DOES affect: the size of the gap between strong and folk play. The folk Baseline offers a card from one of its own complete sets on 28–38 % of its Forced Deals once the rule allows it, and each such play is worth +15.5 / +9.3 / +6.8 / +5.4 pp to a strong opponent at 2/3/4/5 players. Against a table that plays the printed card, the recommended policy is about two points better than every number in this file (E50b). Forced Deal claim rows below — E17 (Forced Deal into Deal Breaker), E38 (steal targeting), E05/E05b (which card to give), E03/E45 (card values), E10/E11 (exposure to Sly and Forced Deal) — keep their labels; only the margin widens.

Controls

Cell 2p 3p 4p 5p
baseline_stats +0.14 ±0.49 -0.14 ±0.46 +0.20 ±0.43 +0.20 ±0.39
E49:baseline_stats +0.14 ±0.49 -0.14 ±0.46 +0.20 ±0.43 +0.20 ±0.39

E10 — Set-completion timing (delay full sets to dodge Deal Breaker)

Cell 2p 3p 4p 5p
delay_always -14.12 ±0.47 (paired -14.26 ±0.46) -13.69 ±0.39 (paired -13.55 ±0.42) -9.69 ±0.35 (paired -9.89 ±0.38) -5.73 ±0.34 (paired -5.93 ±0.34)
delay_protected -4.75 ±0.49 (paired -4.89 ±0.36) -2.97 ±0.45 (paired -2.82 ±0.34) -0.96 ±0.42 (paired -1.16 ±0.31) -0.06 ±0.39 (paired -0.26 ±0.27)
delay_counting -10.91 ±0.48 (paired -11.05 ±0.44) -6.62 ±0.43 (paired -6.47 ±0.41) -2.47 ±0.41 (paired -2.67 ±0.36) -0.82 ±0.39 (paired -1.02 ±0.31)
E49:delay_always -14.12 ±0.47 (paired -14.26 ±0.46) -13.69 ±0.39 (paired -13.55 ±0.42) -9.69 ±0.35 (paired -9.89 ±0.38) -5.73 ±0.34 (paired -5.93 ±0.34)
E49:delay_always_table -0.43 ±0.49 (paired -0.57 ±0.58) -0.20 ±0.46 (paired -0.06 ±0.56) -0.27 ±0.42 (paired -0.47 ±0.51) +0.07 ±0.39 (paired -0.13 ±0.46)
E33:baseline_stats +0.14 ±0.49 -0.14 ±0.46 +0.20 ±0.43 +0.20 ±0.39

E11 — Un-complete sets with wilds at end of turn (Deal Breaker dodge)

Cell 2p 3p 4p 5p
wild_dodge -4.15 ±0.49 (paired -4.29 ±0.38) -3.23 ±0.45 (paired -3.08 ±0.40) -1.41 ±0.42 (paired -1.61 ±0.37) -1.12 ±0.38 (paired -1.32 ±0.33)

E12 — Flip wilds to maximise rent, flip back before ending

Cell 2p 3p 4p 5p
wild_rentflip -0.13 ±0.49 (paired -0.27 ±0.22) +0.93 ±0.47 (paired +1.07 ±0.26) +2.25 ±0.44 (paired +2.05 ±0.26) +2.12 ±0.41 (paired +1.92 ±0.25)

E13 — Bank floor before laying property

Cell 2p 3p 4p 5p
bank_floor_3 +0.02 ±0.49 (paired -0.12 ±0.37) -1.71 ±0.46 (paired -1.56 ±0.44) -3.44 ±0.40 (paired -3.65 ±0.43) -3.48 ±0.36 (paired -3.68 ±0.40)
bank_floor_5 -1.86 ±0.49 (paired -2.00 ±0.41) -4.71 ±0.44 (paired -4.57 ±0.46) -6.35 ±0.38 (paired -6.55 ±0.44) -5.76 ±0.34 (paired -5.96 ±0.41)
bank_floor_8 -7.75 ±0.48 (paired -7.89 ±0.45) -9.77 ±0.42 (paired -9.62 ±0.48) -10.24 ±0.35 (paired -10.44 ±0.44) -7.94 ±0.32 (paired -8.14 ±0.41)
never_bank_money -8.72 ±0.48 (paired -8.86 ±0.32) -6.76 ±0.43 (paired -6.62 ±0.31) -4.46 ±0.40 (paired -4.67 ±0.28) -2.71 ±0.37 (paired -2.91 ±0.24)

E14 — Opening tempo: pass the first turn(s), low-profile opening

Cell 2p 3p 4p 5p
pass_first_1 -6.66 ±0.49 (paired -6.80 ±0.47) -0.59 ±0.46 (paired -0.45 ±0.53) +1.04 ±0.43 (paired +0.83 ±0.51) +2.35 ±0.41 (paired +2.15 ±0.49)
pass_first_2 -15.72 ±0.47 (paired -15.86 ±0.54) -4.81 ±0.44 (paired -4.67 ±0.56) -3.63 ±0.40 (paired -3.84 ±0.53) -2.49 ±0.37 (paired -2.69 ±0.50)
low_profile_2t_cap2 -5.30 ±0.49 (paired -5.44 ±0.40) -2.31 ±0.45 (paired -2.16 ±0.47) -1.87 ±0.41 (paired -2.07 ±0.45) -1.03 ±0.38 (paired -1.23 ±0.42)
low_profile_3t_cap2 -10.42 ±0.48 (paired -10.55 ±0.44) -6.36 ±0.43 (paired -6.22 ±0.48) -5.55 ±0.39 (paired -5.75 ±0.46) -3.88 ±0.36 (paired -4.08 ±0.42)

E15 — When to fire money charges (rent / Debt Collector / Birthday)

Cell 2p 3p 4p 5p
charge_now -2.12 ±0.49 (paired -2.25 ±0.40) -1.68 ±0.46 (paired -1.54 ±0.41) -3.10 ±0.41 (paired -3.30 ±0.37) -2.31 ±0.37 (paired -2.51 ±0.34)
charge_rich_5 -2.07 ±0.49 (paired -2.21 ±0.30) -1.39 ±0.46 (paired -1.24 ±0.38) -0.55 ±0.42 (paired -0.76 ±0.38) -0.62 ±0.39 (paired -0.82 ±0.36)
rent_chicken -3.24 ±0.49 (paired -3.38 ±0.28) +1.01 ±0.47 (paired +1.15 ±0.31) +2.63 ±0.44 (paired +2.43 ±0.27) +2.11 ±0.41 (paired +1.91 ±0.22)
charge_rich_8 -4.72 ±0.49 (paired -4.86 ±0.34) -3.54 ±0.45 (paired -3.40 ±0.41) -4.03 ±0.40 (paired -4.24 ±0.42) -0.90 ±0.39 (paired -1.10 ±0.39)

E16 — Payment policy: exact change vs shed the big bill; dead properties before cash; never gift

Cell 2p 3p 4p 5p
pay_min_overpay +0.75 ±0.49 (paired +0.61 ±0.10) +0.50 ±0.46 (paired +0.64 ±0.14) +1.15 ±0.43 (paired +0.95 ±0.16) +0.75 ±0.40 (paired +0.55 ±0.15)
pay_dead_props -8.85 ±0.48 (paired -8.99 ±0.33) -8.46 ±0.42 (paired -8.32 ±0.35) -7.32 ±0.37 (paired -7.53 ±0.35) -5.06 ±0.35 (paired -5.26 ±0.32)
pay_never_gift +0.35 ±0.49 (paired +0.21 ±0.07) +0.13 ±0.46 (paired +0.28 ±0.10) +0.46 ±0.43 (paired +0.26 ±0.11) +0.45 ±0.40 (paired +0.25 ±0.11)

E17 — Gift-then-Deal-Breaker: Forced Deal into DB, pay with the completing card then DB

Cell 2p 3p 4p 5p
combo_fd_db +0.11 ±0.49 (paired -0.03 ±0.06) -0.22 ±0.46 (paired -0.08 ±0.06) +0.12 ±0.43 (paired -0.09 ±0.05) +0.14 ±0.39 (paired -0.06 ±0.05)
E49:combo_fd_db_vs_nojsn +7.96 ±0.48 (vs baseline_vs_nojsn: -0.05 ±0.05) +5.44 ±0.48 (vs baseline_vs_nojsn: -0.07 ±0.06) +3.59 ±0.44 (vs baseline_vs_nojsn: -0.10 ±0.05) +2.55 ±0.41 (vs baseline_vs_nojsn: -0.10 ±0.05)
pay_gift_then_db -0.05 ±0.49 (paired -0.19 ±0.06) -0.21 ±0.46 (paired -0.07 ±0.05) +0.21 ±0.43 (paired +0.01 ±0.05) +0.14 ±0.39 (paired -0.06 ±0.05)
E49:pay_gift_then_db_vs_nojsn +7.88 ±0.48 (vs baseline_vs_nojsn: -0.14 ±0.05) +5.43 ±0.48 (vs baseline_vs_nojsn: -0.08 ±0.05) +3.67 ±0.44 (vs baseline_vs_nojsn: -0.03 ±0.05) +2.63 ±0.41 (vs baseline_vs_nojsn: -0.02 ±0.04)

E18 — Just Say No discipline

Cell 2p 3p 4p 5p
jsn_only_breaker -0.65 ±0.49 (paired -0.79 ±0.20) -0.94 ±0.46 (paired -0.80 ±0.18) -0.22 ±0.42 (paired -0.43 ±0.15) -0.15 ±0.39 (paired -0.35 ±0.14)
jsn_anything +0.49 ±0.49 (paired +0.35 ±0.23) -0.55 ±0.46 (paired -0.40 ±0.25) -0.00 ±0.42 (paired -0.21 ±0.24) -0.24 ±0.39 (paired -0.43 ±0.22)
jsn_no_counter -0.76 ±0.49 (paired -0.90 ±0.10) -0.82 ±0.46 (paired -0.68 ±0.09) -0.25 ±0.42 (paired -0.46 ±0.07) -0.12 ±0.39 (paired -0.32 ±0.07)
bait_before_db +0.12 ±0.49 -0.51 ±0.46 -0.13 ±0.42 -0.05 ±0.39
E46:bait_before_db +0.08 ±0.22 (vs db_first_no_bait: -0.05 ±0.04) -0.45 ±0.21 (vs db_first_no_bait: -0.34 ±0.05) -0.22 ±0.19 (vs db_first_no_bait: -0.37 ±0.05) -0.25 ±0.17 (vs db_first_no_bait: -0.29 ±0.05)
E46:db_first_no_bait +0.13 ±0.22 -0.12 ±0.21 +0.15 ±0.19 +0.04 ±0.18

E19 — Hand management: dump to zero, deny discards, pass when weak, Pass Go last

Cell 2p 3p 4p 5p
dump_to_zero +0.98 ±0.49 (paired +0.84 ±0.15) +0.97 ±0.47 (paired +1.11 ±0.16) +0.88 ±0.43 (paired +0.68 ±0.12) +0.50 ±0.40 (paired +0.30 ±0.08)
discard_deny -0.70 ±0.49 (paired -0.84 ±0.25) -2.10 ±0.45 (paired -1.96 ±0.28) -1.29 ±0.42 (paired -1.50 ±0.28) -0.94 ±0.38 (paired -1.14 ±0.27)
pass_when_weak -6.46 ±0.49 (paired -6.60 ±0.30) -5.55 ±0.44 (paired -5.41 ±0.31) -3.53 ±0.40 (paired -3.74 ±0.28) -1.78 ±0.38 (paired -1.98 ±0.24)
passgo_last -1.41 ±0.49 (paired -1.55 ±0.50) -2.93 ±0.45 (paired -2.79 ±0.50) -2.80 ±0.41 (paired -3.01 ±0.47) -3.04 ±0.37 (paired -3.24 ±0.43)

E20 — House rule: moving a wild costs one of the three plays

Cell 2p 3p 4p 5p
rule_wildcost_baseline +0.19 ±0.49 -0.33 ±0.46 +0.28 ±0.43 +0.37 ±0.39
E49:rule_wildcost_baseline +0.19 ±0.49 -0.33 ±0.46 +0.28 ±0.43 +0.37 ±0.39
rule_wildcost_wild_rentflip +0.26 ±0.49 (vs rule_wildcost_baseline: +0.07 ±0.24) -0.66 ±0.46 (vs rule_wildcost_baseline: -0.33 ±0.28) +0.96 ±0.43 (vs rule_wildcost_baseline: +0.68 ±0.28) +1.04 ±0.40 (vs rule_wildcost_baseline: +0.67 ±0.26)
E12:wild_rentflip -0.13 ±0.49 (paired -0.27 ±0.22) +0.93 ±0.47 (paired +1.07 ±0.26) +2.25 ±0.44 (paired +2.05 ±0.26) +2.12 ±0.41 (paired +1.92 ±0.25)
E49:wild_dodge_table_free -0.07 ±0.46 (paired +0.07 ±0.48) +0.30 ±0.43 (paired +0.10 ±0.47) +0.01 ±0.39 (paired -0.18 ±0.44)
E49:wild_dodge_table_costs +0.30 ±0.46 (vs wild_dodge_table_free: +0.37 ±0.44) +0.35 ±0.43 (vs wild_dodge_table_free: +0.04 ±0.43) +0.17 ±0.39 (vs wild_dodge_table_free: +0.16 ±0.41)
E33:baseline_stats +0.14 ±0.49 -0.14 ±0.46 +0.20 ±0.43 +0.20 ±0.39

E21 — The 2008 reading: Just Say No is free on your own turn (the 2024 rule is now the engine default; this cell tests the opposite switch)

Cell 2p 3p 4p 5p
rule_jsnfree_baseline +0.11 ±0.49 -0.16 ±0.46 +0.23 ±0.43 +0.15 ±0.39
E33:baseline_stats +0.14 ±0.49 -0.14 ±0.46 +0.20 ±0.43 +0.20 ±0.39
E44:attack_third -3.20 ±0.49 (paired -3.34 ±0.31) -3.87 ±0.45 (paired -3.73 ±0.38) -4.07 ±0.40 (paired -4.28 ±0.40) -4.23 ±0.36 (paired -4.42 ±0.38)
E44:attack_first_db +0.15 ±0.49 (paired +0.01 ±0.02) -0.13 ±0.46 (paired +0.01 ±0.02) +0.22 ±0.43 (paired +0.02 ±0.03) +0.20 ±0.39 (paired -0.00 ±0.03)

E22 — Double the Rent: always double; x4 stacking rule; JSN cancels only the doubler

Cell 2p 3p 4p 5p
always_double +0.83 ±0.49 (paired +0.69 ±0.12) +0.78 ±0.46 (paired +0.93 ±0.15) +1.08 ±0.43 (paired +0.88 ±0.17) +0.96 ±0.40 (paired +0.76 ±0.15)
E44:evolved_table -0.14 ±0.49 -0.32 ±0.46 -0.02 ±0.42 -0.06 ±0.39
rule_nostack_baseline +0.09 ±0.49 -0.15 ±0.46 +0.20 ±0.43 +0.18 ±0.39
E33:baseline_stats +0.14 ±0.49 -0.14 ±0.46 +0.20 ±0.43 +0.20 ±0.39
rule_nostack_always_double +0.88 ±0.49 (vs rule_nostack_baseline: +0.79 ±0.12) +0.85 ±0.46 (vs rule_nostack_baseline: +1.00 ±0.15) +1.17 ±0.43 (vs rule_nostack_baseline: +0.97 ±0.17) +1.01 ±0.40 (vs rule_nostack_baseline: +0.83 ±0.15)
rule_jsn_doubler_only_always_double +0.97 ±0.49 +1.00 ±0.47 +1.33 ±0.43 +1.10 ±0.40

E23 — Sets/bank needed to win, plays per turn (house rules), Speed Deal

Cell 2p 3p 4p 5p
sets4_baseline +0.04 ±0.49 -0.13 ±0.46 +0.04 ±0.42 +0.32 ±0.39
sets4_feature_es +14.43 ±0.47 (vs sets4_baseline: +14.39 ±0.50) +19.88 ±0.49 (vs sets4_baseline: +20.01 ±0.55) +18.84 ±0.49 (vs sets4_baseline: +18.80 ±0.54) +18.10 ±0.48 (vs sets4_baseline: +17.78 ±0.53)
E25:feature_es +10.88 ±0.48 (paired +10.74 ±0.48) +15.57 ±0.49 (paired +15.71 ±0.53) +14.25 ±0.48 (paired +14.04 ±0.52) +12.14 ±0.46 (paired +11.95 ±0.49)
sets5_baseline -0.16 ±0.49 +0.11 ±0.46 -0.08 ±0.42 +0.15 ±0.39
sets4_plays4_baseline -0.10 ±0.49 +0.20 ±0.46 +0.22 ±0.43 +0.25 ±0.39
sets4_bank15_plays4_baseline +0.10 ±0.49 +0.52 ±0.46 +0.21 ±0.43 +0.24 ±0.39
sets3_bank10_baseline +0.28 ±0.49 -0.10 ±0.46 +0.20 ±0.43 +0.52 ±0.40
sets3_bank10_random -47.01 ±0.17 -32.45 ±0.09 -24.70 ±0.05 -19.72 ±0.05
E25:random -46.60 ±0.18 (paired -46.74 ±0.51) -32.30 ±0.10 (paired -32.15 ±0.47) -24.65 ±0.06 (paired -24.86 ±0.43) -19.73 ±0.05 (paired -19.93 ±0.40)
speed_deal_baseline +0.38 ±0.49 +0.13 ±0.46 -0.28 ±0.42 +0.15 ±0.39

E24 — Deck removals: no Deal Breaker, no $10M, no big money (2p), fewer Pass Go, no 2-colour wilds

Cell 2p 3p 4p 5p
no_db_baseline +0.20 ±0.49 +0.16 ±0.46 +0.10 ±0.42 +0.08 ±0.39
no_db_feature_es +16.70 ±0.46 (vs no_db_baseline: +16.49 ±0.52) +20.74 ±0.49 (vs no_db_baseline: +20.58 ±0.55) +17.65 ±0.48 (vs no_db_baseline: +17.55 ±0.53) +14.27 ±0.47 (vs no_db_baseline: +14.19 ±0.49)
no_db_random -45.66 ±0.20 (vs no_db_baseline: -45.87 ±0.52) -32.55 ±0.09 (vs no_db_baseline: -32.71 ±0.47) -24.76 ±0.05 (vs no_db_baseline: -24.86 ±0.43) -19.85 ±0.04 (vs no_db_baseline: -19.93 ±0.39)
E25:feature_es +10.88 ±0.48 (paired +10.74 ±0.48) +15.57 ±0.49 (paired +15.71 ±0.53) +14.25 ±0.48 (paired +14.04 ±0.52) +12.14 ±0.46 (paired +11.95 ±0.49)
E25:random -46.60 ±0.18 (paired -46.74 ±0.51) -32.30 ±0.10 (paired -32.15 ±0.47) -24.65 ±0.06 (paired -24.86 ±0.43) -19.73 ±0.05 (paired -19.93 ±0.40)
one_db_two_jsn_baseline +0.13 ±0.49 +0.13 ±0.46 +0.13 ±0.43 -0.27 ±0.39
no_ten_baseline -0.20 ±0.49 +0.17 ±0.46 +0.33 ±0.43 +0.08 ±0.39
no_big_money_baseline -0.03 ±0.49 +0.02 ±0.46 -0.14 ±0.42 +0.02 ±0.39
six_pass_go_baseline -0.21 ±0.49 +0.07 ±0.46 -0.05 ±0.42 -0.02 ±0.39
no_two_colour_wilds_baseline +0.29 ±0.49 +0.08 ±0.46 +0.04 ±0.42 -0.30 ±0.39

E25 — Skill vs luck: strong (ES FeaturePolicy) and no-skill (RandomLegal) probes by player count

Cell 2p 3p 4p 5p
random -46.60 ±0.18 (paired -46.74 ±0.51) -32.30 ±0.10 (paired -32.15 ±0.47) -24.65 ±0.06 (paired -24.86 ±0.43) -19.73 ±0.05 (paired -19.93 ±0.40)
feature_es +10.88 ±0.48 (paired +10.74 ±0.48) +15.57 ±0.49 (paired +15.71 ±0.53) +14.25 ±0.48 (paired +14.04 ±0.52) +12.14 ±0.46 (paired +11.95 ±0.49)

E26 — Value of seeing banks: blind (random) targeting

Cell 2p 3p 4p 5p
blind_target -4.58 ±0.44 (paired -4.44 ±0.36) -4.79 ±0.39 (paired -5.00 ±0.37) -4.03 ±0.36 (paired -4.23 ±0.35)

E27 — Table politics: target the leader; being ganged up on

Cell 2p 3p 4p 5p
target_leader -0.68 ±0.46 (paired -0.54 ±0.31) +0.09 ±0.42 (paired -0.12 ±0.33) +0.17 ±0.39 (paired -0.03 ±0.30)
E49:target_leader +0.02 ±0.27 (paired -0.12 ±0.33) -0.00 ±0.25 (paired -0.03 ±0.30)
aggro_vs_gangup -1.17 ±0.46 (vs baseline_vs_gangup: -1.45 ±0.50) -3.15 ±0.40 (vs baseline_vs_gangup: -3.45 ±0.46) -3.18 ±0.37 (vs baseline_vs_gangup: -3.51 ±0.41)
E04:aggro +0.80 ±0.49 (vs control: +0.67 ±0.48) -1.63 ±0.46 (vs control: -1.49 ±0.48) -3.67 ±0.40 (vs control: -3.88 ±0.43) -3.68 ±0.36 (vs control: -3.88 ±0.39)
feature_es_vs_gangup +16.48 ±0.49 (vs baseline_vs_gangup: +16.20 ±0.54) +15.57 ±0.48 (vs baseline_vs_gangup: +15.27 ±0.54) +12.96 ±0.46 (vs baseline_vs_gangup: +12.63 ±0.51)
E25:feature_es +10.88 ±0.48 (paired +10.74 ±0.48) +15.57 ±0.49 (paired +15.71 ±0.53) +14.25 ±0.48 (paired +14.04 ±0.52) +12.14 ±0.46 (paired +11.95 ±0.49)

E28 — The $10M: hold it vs bank it at once

Cell 2p 3p 4p 5p
hold_ten -0.48 ±0.49 (paired -0.62 ±0.10) -0.61 ±0.46 (paired -0.46 ±0.10) -0.07 ±0.42 (paired -0.27 ±0.09) +0.07 ±0.39 (paired -0.13 ±0.07)
bank_ten_now +0.50 ±0.49 (paired +0.36 ±0.11) +0.16 ±0.46 (paired +0.30 ±0.13) +0.34 ±0.43 (paired +0.13 ±0.14) +0.29 ±0.39 (paired +0.09 ±0.13)

E29 — Colour priority: 2-card sets first vs high-rent colours first

Cell 2p 3p 4p 5p
colour_two_card -0.19 ±0.49 (paired -0.33 ±0.28) -0.30 ±0.46 (paired -0.16 ±0.33) +0.29 ±0.43 (paired +0.09 ±0.33) +0.41 ±0.39 (paired +0.21 ±0.31)
colour_high_rent -0.80 ±0.49 (paired -0.93 ±0.27) -1.36 ±0.46 (paired -1.22 ±0.32) -0.78 ±0.42 (paired -0.99 ±0.32) -0.67 ±0.39 (paired -0.86 ±0.30)

E30 — Hold-in-hand strategies: pairs & rainbow wilds, all wilds, until rent, everything

Cell 2p 3p 4p 5p
hold_pairs -0.50 ±0.49 (paired -0.64 ±0.32) -0.64 ±0.46 (paired -0.50 ±0.35) +0.29 ±0.43 (paired +0.08 ±0.33) +0.68 ±0.40 (paired +0.48 ±0.29)
hold_wilds -2.98 ±0.49 (paired -3.12 ±0.39) -3.37 ±0.45 (paired -3.22 ±0.40) -1.92 ±0.41 (paired -2.13 ±0.37) -0.91 ±0.39 (paired -1.10 ±0.33)
hold_until_rent -22.98 ±0.44 (paired -23.12 ±0.47) -17.12 ±0.36 (paired -16.97 ±0.44) -9.48 ±0.35 (paired -9.69 ±0.41) -4.27 ±0.36 (paired -4.47 ±0.37)
hold_all -44.76 ±0.22 (paired -44.90 ±0.50) -27.06 ±0.24 (paired -26.91 ±0.46) -18.39 ±0.24 (paired -18.59 ±0.43) -12.54 ±0.26 (paired -12.74 ±0.40)

E31 — Rent-card and building retention

Cell 2p 3p 4p 5p
never_bank_rent +0.14 ±0.49 (paired +0.00 ±0.12) +0.00 ±0.46 (paired +0.14 ±0.12) +0.84 ±0.43 (paired +0.63 ±0.12) +0.81 ±0.40 (paired +0.61 ±0.11)
bank_dead_rent -0.42 ±0.49 (paired -0.56 ±0.18) -1.48 ±0.46 (paired -1.34 ±0.21) -1.96 ±0.41 (paired -2.16 ±0.21) -2.26 ±0.37 (paired -2.46 ±0.19)
rule_nobankrent_all +0.01 ±0.49 -0.22 ±0.46 +0.35 ±0.43 +0.28 ±0.39
build_only_safe -0.39 ±0.49 (paired -0.53 ±0.14) -0.42 ±0.46 (paired -0.28 ±0.14) +0.13 ±0.43 (paired -0.07 ±0.13) +0.23 ±0.39 (paired +0.03 ±0.11)
E49:build_only_safe -0.32 ±0.31 (paired -0.53 ±0.14) -0.17 ±0.29 (paired -0.28 ±0.14) +0.05 ±0.27 (paired -0.07 ±0.13) +0.15 ±0.25 (paired +0.03 ±0.11)

E32 — The winning turn: rent first then win; farm rent instead of winning

Cell 2p 3p 4p 5p
farm_rent_1 +0.04 ±0.49 (paired -0.10 ±0.04) -0.23 ±0.46 (paired -0.09 ±0.04) +0.08 ±0.42 (paired -0.12 ±0.04) +0.10 ±0.39 (paired -0.10 ±0.05)
rent_then_win +0.06 ±0.49 (paired -0.08 ±0.04) -0.17 ±0.46 (paired -0.03 ±0.03) +0.16 ±0.43 (paired -0.04 ±0.02) +0.20 ±0.39 (paired +0.00 ±0.02)

E33 — Descriptive statistics of folk-Baseline play (all seats Baseline, instrumented)

Cell 2p 3p 4p 5p
baseline_stats +0.14 ±0.49 -0.14 ±0.46 +0.20 ±0.43 +0.20 ±0.39

E34 — Pass Go as money: bank it to empty the hand, bank it when last, Pass-Go-only turns

Cell 2p 3p 4p 5p
passgo_bank_to_empty -0.45 ±0.49 (paired -0.59 ±0.13) -0.74 ±0.46 (paired -0.60 ±0.13) -0.34 ±0.42 (paired -0.55 ±0.11) -0.07 ±0.39 (paired -0.27 ±0.09)
passgo_bank_if_last +0.08 ±0.49 (vs passgo_play_if_last: -0.02 ±0.05) -0.20 ±0.46 (vs passgo_play_if_last: +0.01 ±0.06) +0.14 ±0.43 (vs passgo_play_if_last: +0.04 ±0.05) +0.15 ±0.39 (vs passgo_play_if_last: +0.03 ±0.04)
E49:passgo_bank_if_last +0.24 ±0.31 (vs passgo_play_if_last: +0.02 ±0.03) +0.04 ±0.29 (vs passgo_play_if_last: +0.00 ±0.04) +0.04 ±0.27 (vs passgo_play_if_last: +0.04 ±0.03) +0.04 ±0.25 (vs passgo_play_if_last: +0.03 ±0.03)
E49:passgo_play_if_last +0.21 ±0.31 +0.04 ±0.29 +0.01 ±0.27 +0.01 ±0.25
passgo_only_turn -4.02 ±0.49 (paired -4.16 ±0.32) -1.74 ±0.46 (paired -1.60 ±0.35) -1.43 ±0.42 (paired -1.63 ±0.34) -0.69 ±0.39 (paired -0.89 ±0.32)

E35 — Actions as money: bank House/Hotel/rent early, bank the wild rent under $3, never bank actions, $10 floor, $10M after a buffer

Cell 2p 3p 4p 5p
bank_actions_early -0.77 ±0.49 (paired -0.91 ±0.28) -1.64 ±0.46 (paired -1.50 ±0.28) -2.17 ±0.41 (paired -2.38 ±0.25) -2.15 ±0.38 (paired -2.35 ±0.22)
bank_wild_rent_lt3 -0.71 ±0.49 (paired -0.85 ±0.13) -0.61 ±0.46 (paired -0.47 ±0.13) -0.34 ±0.42 (paired -0.55 ±0.12) -0.05 ±0.39 (paired -0.25 ±0.11)
never_bank_actions +0.21 ±0.49 (paired +0.07 ±0.07) -0.10 ±0.46 (paired +0.04 ±0.05) +0.35 ±0.43 (paired +0.15 ±0.05) +0.30 ±0.39 (paired +0.10 ±0.04)
bank_floor_10 -11.55 ±0.48 (paired -11.69 ±0.46) -12.94 ±0.39 (paired -12.80 ±0.48) -11.89 ±0.33 (paired -12.10 ±0.44) -8.89 ±0.31 (paired -9.09 ±0.41)
E13:bank_floor_8 -7.75 ±0.48 (paired -7.89 ±0.45) -9.77 ±0.42 (paired -9.62 ±0.48) -10.24 ±0.35 (paired -10.44 ±0.44) -7.94 ±0.32 (paired -8.14 ±0.41)
bank_ten_after_buffer_6 -0.20 ±0.49 (paired -0.34 ±0.08) -0.35 ±0.46 (paired -0.21 ±0.08) +0.07 ±0.42 (paired -0.13 ±0.08) +0.13 ±0.39 (paired -0.07 ±0.06)
E28:bank_ten_now +0.50 ±0.49 (paired +0.36 ±0.11) +0.16 ±0.46 (paired +0.30 ±0.13) +0.34 ±0.43 (paired +0.13 ±0.14) +0.29 ±0.39 (paired +0.09 ±0.13)
E28:hold_ten -0.48 ±0.49 (paired -0.62 ±0.10) -0.61 ±0.46 (paired -0.46 ±0.10) -0.07 ±0.42 (paired -0.27 ±0.09) +0.07 ±0.39 (paired -0.13 ±0.07)

E36 — Opening at 3-4 players: big bills only, small bills under the five, pass unless holding an attack

Cell 2p 3p 4p 5p
open_big_only -9.35 ±0.48 (paired -9.48 ±0.53) -3.46 ±0.45 (paired -3.32 ±0.56) -3.45 ±0.40 (paired -3.66 ±0.53) -2.40 ±0.37 (paired -2.60 ±0.50)
E14:low_profile_2t_cap2 -5.30 ±0.49 (paired -5.44 ±0.40) -2.31 ±0.45 (paired -2.16 ±0.47) -1.87 ±0.41 (paired -2.07 ±0.45) -1.03 ±0.38 (paired -1.23 ±0.42)
open_small_under_five -4.37 ±0.49 (paired -4.50 ±0.42) -2.89 ±0.45 (paired -2.75 ±0.47) -4.06 ±0.40 (paired -4.27 ±0.46) -4.06 ±0.36 (paired -4.26 ±0.42)
pass_first_unless_attack -1.45 ±0.49 (paired -1.59 ±0.23) -0.24 ±0.46 (paired -0.10 ±0.25) +0.22 ±0.43 (paired +0.02 ±0.23) +0.26 ±0.39 (paired +0.06 ±0.21)
E14:pass_first_1 -6.66 ±0.49 (paired -6.80 ±0.47) -0.59 ±0.46 (paired -0.45 ±0.53) +1.04 ±0.43 (paired +0.83 ±0.51) +2.35 ±0.41 (paired +2.15 ±0.49)

E37 — Deal Breaker timing: only to win, after the other DB, with a JSN, on empty hands, after their JSN, bank it to refill, bait the set

Cell 2p 3p 4p 5p
db_only_to_win -7.83 ±0.48 (paired -7.97 ±0.28) -6.12 ±0.44 (paired -5.97 ±0.30) -3.59 ±0.40 (paired -3.79 ±0.28) -2.74 ±0.37 (paired -2.94 ±0.26)
db_after_other_db -4.59 ±0.49 (paired -4.72 ±0.23) -2.32 ±0.45 (paired -2.18 ±0.25) -0.06 ±0.42 (paired -0.27 ±0.24) +0.03 ±0.39 (paired -0.17 ±0.22)
db_with_jsn_backup -4.12 ±0.49 (paired -4.25 ±0.23) -3.18 ±0.45 (paired -3.03 ±0.25) -1.48 ±0.42 (paired -1.69 ±0.24) -1.18 ±0.38 (paired -1.38 ±0.22)
db_prefer_empty_hand -7.24 ±0.48 (paired -7.38 ±0.28) -5.21 ±0.44 (paired -5.07 ±0.29) -2.64 ±0.41 (paired -2.85 ±0.28) -2.04 ±0.38 (paired -2.23 ±0.26)
db_wait_jsn_spent -5.95 ±0.49 (paired -6.09 ±0.26) -4.22 ±0.45 (paired -4.08 ±0.28) -1.79 ±0.41 (paired -1.99 ±0.27) -1.27 ±0.38 (paired -1.47 ±0.25)
bank_db_to_refill +0.10 ±0.49 (paired -0.04 ±0.04) -0.16 ±0.46 (paired -0.01 ±0.02) +0.18 ±0.43 (paired -0.03 ±0.02) +0.19 ±0.39 (paired -0.01 ±0.01)
bait_lay_for_db +0.15 ±0.49 (paired +0.01 ±0.03) -0.13 ±0.46 (paired +0.01 ±0.04) +0.18 ±0.43 (paired -0.03 ±0.05) +0.20 ±0.39 (paired -0.00 ±0.04)

E38 — Steal targeting: 2-card colours first, take the wild, steal whenever legal (2p offence), steal for rent

Cell 2p 3p 4p 5p
steal_two_card_first +0.17 ±0.49 (paired +0.03 ±0.28) -1.02 ±0.46 (paired -0.87 ±0.32) -0.62 ±0.42 (paired -0.82 ±0.31) -0.25 ±0.39 (paired -0.45 ±0.28)
steal_prefer_wild +0.15 ±0.49 (paired +0.01 ±0.04) -0.13 ±0.46 (paired +0.01 ±0.03) +0.22 ±0.43 (paired +0.01 ±0.03) +0.21 ±0.39 (paired +0.01 ±0.02)
E49:steal_prefer_wild +0.12 ±0.29 (paired +0.01 ±0.03) +0.10 ±0.27 (paired +0.01 ±0.03) +0.11 ±0.25 (paired +0.01 ±0.02)
steal_always -1.21 ±0.49 (paired -1.35 ±0.34) -2.57 ±0.45 (paired -2.43 ±0.35) -1.66 ±0.41 (paired -1.86 ±0.33) -0.90 ±0.39 (paired -1.09 ±0.30)
steal_always_charge_now -3.43 ±0.49 (paired -3.56 ±0.44) -4.62 ±0.44 (paired -4.47 ±0.46) -5.12 ±0.39 (paired -5.32 ±0.42) -3.93 ±0.36 (paired -4.12 ±0.38)
steal_for_rent +0.63 ±0.49 (paired +0.49 ±0.14) +0.08 ±0.46 (paired +0.23 ±0.21) +0.75 ±0.43 (paired +0.55 ±0.27) +0.94 ±0.40 (paired +0.74 ±0.26)

E39 — Charge targeting and payment: overpay, bank-poor, most cards, JSN spent, next seat; pay fewest cards

Cell 2p 3p 4p 5p
target_overpay -0.69 ±0.46 (paired -0.55 ±0.18) -0.51 ±0.42 (paired -0.71 ±0.21) -0.43 ±0.39 (paired -0.63 ±0.21)
target_bank_poor +2.14 ±0.47 (paired +2.29 ±0.26) +2.76 ±0.44 (paired +2.56 ±0.28) +2.50 ±0.41 (paired +2.30 ±0.27)
debt_target_most_cards -0.62 ±0.46 (paired -0.47 ±0.11) -0.28 ±0.42 (paired -0.48 ±0.12) -0.23 ±0.39 (paired -0.43 ±0.12)
target_jsn_spent -1.51 ±0.46 (paired -1.36 ±0.19) -1.26 ±0.42 (paired -1.47 ±0.21) -1.06 ±0.38 (paired -1.26 ±0.21)
target_next_seat -2.41 ±0.45 (paired -2.27 ±0.32) -1.69 ±0.41 (paired -1.89 ±0.32) -1.03 ±0.38 (paired -1.23 ±0.28)
pay_fewest_cards +0.68 ±0.49 (paired +0.55 ±0.09) +0.44 ±0.46 (paired +0.59 ±0.13) +1.20 ±0.43 (paired +0.99 ±0.16) +0.78 ±0.40 (paired +0.58 ±0.15)

E40 — What to lay and hold: railroads, cheap cushion first, wilds until the steals are gone, dead colours

Cell 2p 3p 4p 5p
hold_railroads +0.09 ±0.49 (paired -0.05 ±0.08) -0.25 ±0.46 (paired -0.10 ±0.09) +0.06 ±0.42 (paired -0.14 ±0.09) +0.11 ±0.39 (paired -0.09 ±0.08)
lay_cheap_first -1.10 ±0.49 (paired -1.23 ±0.36) -0.73 ±0.46 (paired -0.58 ±0.43) -0.31 ±0.42 (paired -0.52 ±0.42) -0.38 ±0.39 (paired -0.57 ±0.39)
hold_wilds_until_steals_gone -2.91 ±0.49 (paired -3.04 ±0.39) -3.03 ±0.45 (paired -2.89 ±0.40) -1.54 ±0.42 (paired -1.75 ±0.37) -0.68 ±0.39 (paired -0.88 ±0.33)
E30:hold_wilds -2.98 ±0.49 (paired -3.12 ±0.39) -3.37 ±0.45 (paired -3.22 ±0.40) -1.92 ±0.41 (paired -2.13 ±0.37) -0.91 ±0.39 (paired -1.10 ±0.33)
discard_dead_colours +0.14 ±0.49 (paired +0.00 ±0.00) -0.14 ±0.46 (paired +0.00 ±0.01) +0.21 ±0.43 (paired +0.01 ±0.01) +0.21 ±0.39 (paired +0.01 ±0.01)

E41 — The winning turn: steal first vs opponents who JSN the winning play

Cell 2p 3p 4p 5p
win_steal_first_vs_jsn_block_win -0.52 ±0.49 (vs baseline_vs_jsn_block_win: +0.31 ±0.05) -0.34 ±0.46 (vs baseline_vs_jsn_block_win: +0.36 ±0.06) +0.24 ±0.43 (vs baseline_vs_jsn_block_win: +0.30 ±0.06) +0.22 ±0.39 (vs baseline_vs_jsn_block_win: +0.21 ±0.05)
baseline_vs_jsn_block_win -0.83 ±0.49 -0.70 ±0.46 -0.07 ±0.42 +0.01 ±0.39
win_steal_first +0.32 ±0.49 (paired +0.19 ±0.04) +0.11 ±0.46 (paired +0.26 ±0.05) +0.40 ±0.43 (paired +0.20 ±0.04) +0.36 ±0.39 (paired +0.17 ±0.04)

E42 — Rent-card class value by player count: forbid the any-colour rents, forbid the two-colour rents (one seat)

Cell 2p 3p 4p 5p
no_wild_rent -6.31 ±0.49 (paired -6.45 ±0.28) -5.49 ±0.44 (paired -5.34 ±0.29) -4.09 ±0.40 (paired -4.29 ±0.28) -2.50 ±0.37 (paired -2.70 ±0.25)
no_two_colour_rent -7.03 ±0.49 (paired -7.17 ±0.30) -12.84 ±0.40 (paired -12.70 ±0.37) -15.77 ±0.28 (paired -15.97 ±0.39) -15.20 ±0.21 (paired -15.39 ±0.37)

E43 — myforwik's simulation-derived bundle

Cell 2p 3p 4p 5p
myforwik_bundle +2.58 ±0.49 (paired +2.44 ±0.40) +0.71 ±0.46 (paired +0.85 ±0.44) +0.80 ±0.43 (paired +0.59 ±0.42) +0.49 ±0.40 (paired +0.29 ±0.38)
E19:dump_to_zero +0.98 ±0.49 (paired +0.84 ±0.15) +0.97 ±0.47 (paired +1.11 ±0.16) +0.88 ±0.43 (paired +0.68 ±0.12) +0.50 ±0.40 (paired +0.30 ±0.08)
E38:steal_two_card_first +0.17 ±0.49 (paired +0.03 ±0.28) -1.02 ±0.46 (paired -0.87 ±0.32) -0.62 ±0.42 (paired -0.82 ±0.31) -0.25 ±0.39 (paired -0.45 ±0.28)
E30:hold_pairs -0.50 ±0.49 (paired -0.64 ±0.32) -0.64 ±0.46 (paired -0.50 ±0.35) +0.29 ±0.43 (paired +0.08 ±0.33) +0.68 ±0.40 (paired +0.48 ±0.29)
E18:jsn_anything +0.49 ±0.49 (paired +0.35 ±0.23) -0.55 ±0.46 (paired -0.40 ±0.25) -0.00 ±0.42 (paired -0.21 ±0.24) -0.24 ±0.39 (paired -0.43 ±0.22)

E44 — 2024 rule: fire the attack first, keep a play to answer a Just Say No (and the mirror: attack last)

Cell 2p 3p 4p 5p
attack_first_db +0.15 ±0.49 (paired +0.01 ±0.02) -0.13 ±0.46 (paired +0.01 ±0.02) +0.22 ±0.43 (paired +0.02 ±0.03) +0.20 ±0.39 (paired -0.00 ±0.03)
attack_third -3.20 ±0.49 (paired -3.34 ±0.31) -3.87 ±0.45 (paired -3.73 ±0.38) -4.07 ±0.40 (paired -4.28 ±0.40) -4.23 ±0.36 (paired -4.42 ±0.38)
evolved_attack_third -6.29 ±0.49 (vs evolved_table: -6.14 ±0.36) -9.67 ±0.42 (vs evolved_table: -9.35 ±0.41) -10.18 ±0.35 (vs evolved_table: -10.16 ±0.41) -10.84 ±0.28 (vs evolved_table: -10.77 ±0.39)

E46 — Just Say No fishing: Sly Deal first to draw the JSN, then the Deal Breaker (matched no-bait control; evolved actor)

Cell 2p 3p 4p 5p
bait_before_db +0.08 ±0.22 (vs db_first_no_bait: -0.05 ±0.04) -0.45 ±0.21 (vs db_first_no_bait: -0.34 ±0.05) -0.22 ±0.19 (vs db_first_no_bait: -0.37 ±0.05) -0.25 ±0.17 (vs db_first_no_bait: -0.29 ±0.05)
db_first_no_bait +0.13 ±0.22 -0.12 ±0.21 +0.15 ±0.19 +0.04 ±0.18
evolved_bait -0.21 ±0.69 (vs evolved_no_bait: +0.04 ±0.09) -1.05 ±0.65 (vs evolved_no_bait: -0.20 ±0.12) -0.08 ±0.60 (vs evolved_no_bait: -0.18 ±0.12) -0.05 ±0.55 (vs evolved_no_bait: -0.24 ±0.12)
evolved_no_bait -0.25 ±0.69 -0.84 ±0.65 +0.10 ±0.60 +0.19 ±0.56

E47 — myforwik bundle, 2^4 factorial: dump_to_zero (D) x jsn_anything (J) x steal_two_card_first (S) x hold_pairs (H)

Cell 2p 3p 4p 5p
fact_DJSH +2.58 ±0.49 (paired +2.44 ±0.40) +0.71 ±0.46 (paired +0.85 ±0.44) +0.80 ±0.43 (paired +0.59 ±0.42) +0.49 ±0.40 (paired +0.29 ±0.38)
fact_---- +0.14 ±0.49 (paired +0.00 ±0.00) -0.14 ±0.46 (paired +0.00 ±0.00) +0.20 ±0.43 (paired +0.00 ±0.00) +0.20 ±0.39 (paired +0.00 ±0.00)